Programming

Program delivery to our communities is a core purpose for collegiate recreation professionals, and often appears in departmental and divisional missions. Although specific programs may vary from one institution to another, professionals need to be able to develop and administer high quality programs and to appropriately apply associated resources.

Intramurals|Sport Clubs|Outdoor|Fitness|Esports

 

Search by Category
Search by Format
Search by Type
Sort By
  • Contains 1 Component(s)

    Written by four experts with over 63 combined years of experience, Campus Recreation Essentials: Intramural Sports provides a framework to design and create an effective intramurals program that meets the needs of campus and community participants. From budgeting to policymaking to designing play structures to assessment, this resource is a valuable addition to any rec department library. NIRSA’s Campus Recreation Essentials series focus on the building blocks needed to create a recreation program from the ground up, or to prepare a new staff member to take over or improve an existing program. Written by experts in their fields, the Essentials series is an invaluable resource to small programs, new programs, or professionals who are new to campus rec. NIRSA’s Campus Recreation Essentials series focus on the building blocks needed to create a recreation program from the ground up, or to prepare a new staff member to take over or improve an existing program. Written by experts in their fields, the Essentials series is an invaluable resource to small programs, new programs, or professionals who are new to campus rec.

  • Contains 1 Component(s) Recorded On: 10/05/2021

    Indoor cycling bikes are becoming more advanced, and programming is evolving to keep up with technology. Indoor cycling as a group or on your own is more popular then ever. Are your instructors maximizing the tools in front of them, is there dynamic variety in your programming?

  • Contains 1 Component(s) Recorded On: 08/13/2021

    ​This program is intended for sport club professionals and students as we prepare to return to play. Topics covered were recruitment/retention, event administration, travel administration, and National Governing Body eligibility concerns.​

  • Contains 1 Component(s) Recorded On: 07/30/2021

    In April 2021, NIRSA Championship Series hosted an international Rocket League Tournament that turned out over 200 participants, including a Special Olympics division. In this session, our presenters will talk about the process to run a big-scale tournament and how to measure its success.

  • Contains 1 Component(s) Recorded On: 07/30/2021

    Giving out t-shirts to the winners of a tournament is not cutting it for this community. With high-performing equipment comes high-profile prizes and sponsorships. In this recorded session from the 2021 Collegiate Esports Virtual Institute, you will takeaway tips for managing sponsorships and prize winnings. Scholarships and their impact on student is also addressed.

  • Contains 1 Component(s) Recorded On: 07/30/2021

    Esports is more than just competing against your friends and other institutions in the world. There is an incredible opportunity for our students to learn a variety of different skills that can be propelled by academic involvement. In this recorded session from the 2021 Collegiate Esports Virtual Institute, learn how you can integrate esports curriculum on your campus to gain reputation.

  • Contains 1 Component(s)

    Diversity, Equity and Inclusion (DEI) I has been the hot topic of campus recreation departments for many years, but especially within the past two years. As much as gaming allows for so many people to become engaged, there are some very real and concerning data behind who is playing these games. In this recorded session from the 2021 Esports Institute, you'll take away tips to help you create a program that supports equity, diversity and inclusion.

  • Contains 1 Component(s) Recorded On: 07/30/2021

    How does someone sitting in a chair playing video games fit into our recreational world? The game has changed and our students are turning their attention to experiences that give them a sense of community. Esports has opened the door for community to exist in a very accessible way and our presenter will speak about why it matters that they are with us.

  • Contains 1 Component(s) Recorded On: 07/30/2021

    As much as we see gaming and esports like our traditional sports, the ecosystem of gaming has all kinds of new barriers and challenges. During this recording, the speakers discuss their experiences of creating a new program and how to set you up for success on your campus.

  • Contains 1 Component(s) Recorded On: 07/30/2021

    Unified Esports is a way for people with and without intellectual disabilities to build friendships and gain respect for each other. By playing and training together, barriers are broken and teammates find they are more alike than different. In this recording from the 2021 Esports Virtual Institute, you'll be introduced to the three levels of involvement in Esports: recreational, developmental and competitive.